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Main Stats

There are three main stats: Mind, Body and Spirit. Each of them used to calculate all of the attributes of the character. The main stats influence the following:

Mind:

  • Diligence
  • Curiosity

Body:

  • Muscle
  • Speed
  • Stamina

Spirit

  • Courage
  • Willpower
  • Compassion
  • Inspiration

Attributes

All descriptions are taken from the information that is provided ingame.

Diligence
  • Determines the sleep duration. Equation: 10 * Mind + Bonus
Curiosity
  • Every 10 curiosity increases bonus experience earned by 1. Equation: 10 * Mind + Bonus
Muscle
  • Every 10 muscle increases weapon damage by 1. Equation: 10 * Body + Bonus
Speed
  • Determines the hearthling's speed. Equation: 77 + 3 * Body + Bonus
Stamina
  • Each stamina point increases max health by 1. Equation: 10 * Body +Bonus
Courage
  • Determines the chance the hearthling will flee in combat Equation: 10 * Spirit + Bonus
Willpower
  • Determines health regeneration. Equation: 10 * Spirit + Bonus
Compassion
  • Determines maximum trapper pet count.
  • Increases shepherd animal happiness.
  • Each compassion point increases direct healing by 1. Equation: 10 * Spirit + Racial bonus

Bonus

Each hearthling gains a random bonus in each stat uniformly distributed between a minimum and a maximum value, determined by the hearthling's race. For the humans belonging to the three playable Kingdoms, this value is spread between 1 to 9 for all stats except speed, which is spread between 0 to 5.

WARNING: The following may contain spoilers about the game.
Hearthlings from the Amberstone clan have a bonus of +15 to speed, but are otherwise statistically the same as human hearthlings. Hearthlings from the Red Kiln, the Orcs, have a malus of -25 to speed, but have a +30 bonus to Courage and a +20 bonus to Willpower. They are otherwise statistically the same as human hearthlings.


Spoilers end here.


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