Stonehearth Wiki
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Revision as of 20:54, 21 January 2019

There are various kingdoms in Stonehearth with three playable kingdoms, The Ascendancy, Rayya's Children, and The Northern Alliance. The non-human races have no announced time frame for when they will be playable, the Dwarves are planned to be added to ACE. Additional community created races and kingdoms are playable as well, added through modding.

Each race has their own playstyle depending on the biome you pick for them to live in with their own starting talisman.

Humans

Stonehearth three kingdoms

The Three Human Kingdoms

The Humans are the only playable race implemented as of version 1.1. The Humans are split into three kingdoms, each of which has it's own playstyle, along with benefits and drawbacks.

The Ascendancy

Sheep? Check. Hoe? Check. Swords? Check. Embark!

Earnest and hardworking, loyal and well-rounded. Citizens of the Ascendancy chop, build and farm, confident that the known world is theirs to inhabit.

The Ascendancy, released in Alpha 12, is one of the three playable kingdoms. Their starting talisman is the Carpenter's Saw, as Ascendancy villages are typically found in temperate biomes with an abundance of trees. This race is the default Stonehearth experience. The player’s time is balanced between building, crafting and fighting.

They appear to be based on Medieval Northern and Western Europe cultures.

Rayya's Children

Meditation, mediation, medication: Order in self brings order to others brings health to all.

The southern people of the mountains learned early that to survive, they needed each other, and preferably as many others as they could reach. Now, though the members of their trading cities and traveling caravans pride themselves on ascetic discipline, visitors find them generous hosts with access to goods from all over the world.

The Rayya's Children, released in Alpha 13, is the second playable kingdom. Their starting talisman is the Potter's Cutter, as Rayya's Children villages are typically found in desert biomes that lack trees. They also have new trading encounters. The people of the south are still most at home in the desolate canyons to the south and east. They are populous and clever; they have the best artisans in the world. They trade often, and to great advantage compared to the other kingdoms. The player's time is split between trading and crafting.

They appear to be based on tribes and cultures Middle East and Northern Africa, circa 1000 AD.

The Northern Alliance

My fathers have followed the stars for a thousand, thousand cycles.

Brave and hardy, the men and women of the north live for the sight of a new dawn over unexplored territory. Armed with compass and hatchet, they form strings of small defensible settlements and pride themselves in their tenacious adaptability.

The Northern Alliance is the third Human kingdom. The people of the north are tougher and stronger than their inland kin, but their settlements are more surveyors’ camps than cities. Merchants, immigrants, and luxury goods are few and far between. They thrive in cold empty lands that others have forgotten. The player's time is split between fighting and exploring.

They appear to be based off Viking culture and are likely set in colder biomes, based on Scandinavia. They will have cultural and construction options suited to living in the coldest areas of the world.

Planned Races for ACE

Additional races are planned to be added to the game by the modding community with ACE, but no time frame is known about when they will be available to players.

Dwarves

The Dwarves are a playable race that was added to the game after the Kickstarter reached the $750,000 mark. Not much is known about them at this time. The ACE modding comminity are planning to add them to the game in the future.

Other Known Races

A steam message was released by Radiant Entertainment saying that their last update/patch (v 1.1) would be their last work on the game. No new stuff would be made and no further support would be given by the developers for bugs when we enter the year 2019. All planned (or promised) additions to the game, that have not been implemented yet, are scrapped. So here are the know races in the game.

Goblins

Goblins function as enemies who will attempt to extort and raid your village. There can be more than one goblin camp, but usually there will be one big camp with a chief in it. The first one you encounter often has Bluebell the sheep that a shepard can charm.

Kobolds

The Kobolds are an archer race and will attack your village along with Trolls after you defeat Ogo Skullbonker.

Rabbit Clan

The Rabbit Clan is a race of potential allies ( once maybe a playable race) that was planned as part of the original Kickstarter. There are usually rabbit statues found around the map, however not much information is known about them. Although, they've been said to be fierce warriors.[1]

Gallery

References