Stonehearth Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Getting Started
Jobs
Kingdoms
Builder
Combat
Controls
Modding
Ace
Community
Community portal
Admin noticeboard
Game Versions
Recent changes
Random page
Portals
Official Website
On Kickstarter
Steam
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Stonehearth Wiki
188
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Getting Started
Jobs
Kingdoms
Builder
Combat
Controls
Modding
Ace
Community
Community portal
Admin noticeboard
Game Versions
Recent changes
Random page
Portals
Official Website
On Kickstarter
Steam
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Kingdoms
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Kingdoms
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==[[Humans]]== [[File:Stonehearth three kingdoms.jpg|350px|thumbnail|right|The Three Human Kingdoms]] The Humans are the only playable race implemented as of version 1.1. The Humans are split into three kingdoms, each of which has it's own playstyle, along with benefits and drawbacks. ===[[Ascendancy|The Ascendancy]]=== “''Sheep? Check. Hoe? Check. Swords? Check. Embark!''” Earnest and hardworking, loyal and well-rounded. Citizens of the Ascendancy chop, build and farm, confident that the known world is theirs to inhabit. The [[Ascendancy]], released in [[Alpha 12]], is one of the three playable kingdoms. Their starting talisman is the [[Carpenter's Saw]], as Ascendancy villages are typically found in temperate biomes with an abundance of trees. This race is the default Stonehearth experience. The player’s time is balanced between building, crafting and fighting. They appear to be based on Medieval Northern and Western Europe cultures. ===[[Rayya's Children]]=== “''Meditation, mediation, medication: Order in self brings order to others brings health to all.''” The southern people of the mountains learned early that to survive, they needed each other, and preferably as many others as they could reach. Now, though the members of their trading cities and traveling caravans pride themselves on ascetic discipline, visitors find them generous hosts with access to goods from all over the world. The [[Rayya's Children]], released in [[Alpha 13]], is the second playable kingdom. Their starting talisman is the [[Potter's Cutter]], as Rayya's Children villages are typically found in desert biomes that lack trees. They also have new trading encounters. The people of the south are still most at home in the desolate canyons to the south and east. They are populous and clever; they have the best artisans in the world. They trade often, and to great advantage compared to the other kingdoms. The player's time is split between trading and crafting. They appear to be based on tribes and cultures Middle East and Northern Africa, circa 1000 AD. ===[[Northmen's Alliance|The Northern]] [[Northmen's Alliance|Alliance]]=== “''My fathers have followed the stars for a thousand, thousand cycles.''” Brave and hardy, the men and women of the north live for the sight of a new dawn over unexplored territory. Armed with compass and hatchet, they form strings of small defensible settlements and pride themselves in their tenacious adaptability. The [[Northmen's Alliance|Northern Alliance]] is the third Human kingdom. Their starting talisman is the [[Mason's Chisel]], as Northern villages are typically found in arctic biomes with large mountains and water bodies. The people of the north are tougher and stronger than their inland kin, but their settlements are more surveyors’ camps than cities. Merchants, immigrants, and luxury goods are few and far between. They thrive in cold empty lands that others have forgotten. The player's time is split between fighting, hunting and exploring. They appear to be based off Viking culture and are likely set in colder biomes, based on Scandinavia. They will have cultural and construction options suited to living in the coldest areas of the world.
Summary:
Please note that all contributions to the Stonehearth Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab