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Stonehearth Wiki
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Goblins
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Goblins
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== The Goblin War Campaign == The Goblin War is a campaign triggered by the Game Master. It currently has two arcs. ===Arc 1 - Raiding Camp=== [[File:Raid_Camp.png|250px|thumbnail|right|Raiding camp]] ''"Me dreamed last night. In dream, you make me stuff; we like brothers only me no kill you. Got Stuff?"'' - Chieftan When your city reaches a net worth of 3500, a goblin raiding camp will spawn at a distance of 160-180 from your city. The chieftan of the camp will demand a number of items as tribute. If you accept their demands you will be given one day to collect the items. If you successfully collect and deliver the items the goblins will come back with new demands in two days. As long as you agree to the chieftan's demands all goblins will be neutral towards your hearthlings. If you reject their demands, or fail to collect the items in time, the goblins will become hostile again. The arc ends when the chieftan is killed. Additionally, if you refuse to accept the demands but your town is considered "weak" enough, the goblins may choose to pack up and go away after waiting long enough, this can be seen as a message saying that they won't attack you because there's no glory on defeating a weak town, sometimes however, some gobins may remain behind and aproach your town to attack, this seems to end the campaign short. ===Arc 2 - Army Forward Scouts=== [[File:Goblin_Wolf_Camp.png|250px|thumbnail|right|Scout camp]] ''"Can't you hear the howling? There are goblin wolves in the woods!"'' - Refugees One day after defeating the chieftan, a grizzled traveler named Mer Burleyhands will appear and warn you that goblin wolves are coming. One day and five hours later a scout camp will spawn at a distance of 80-180 from your city. You will get one of two types of messages at this point, a mysterious orc that suggests attacking the camp before they attack you or a group of refugees who encourage you to run and hide. If the wolf cage is destroyed the wolves will flee into the forest and a new camp will spawn in one day and five hours. If the wolves are left caged for eight hours, they will appear at a distance of 50-60 from your city and attack you. The arc ends when three scout camps have appeared. After one day, Mer Burleyhands will return, congratulating you on surviving and leaving gifts collected from nearby towns.
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