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Stonehearth Wiki
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Alpha 9
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Alpha 9
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=Release= Stonehearth Alpha 9 was released 24 March 2015. =Patch Notes= Patch notes are copied from the official [[Stonehearth]] blog entry [http://stonehearth.net/2015/03/24/stonehearth-alpha-9-released/ here]. *64-bit Client! We are now shipping both 64-bit and 32-bit versions of the game. If you’re running a 64-bit OS, we highly suggest using the 64-bit version. Choose your game version from the System tab of the Settings screen. *New Harvesting Commands. The new commands are: **Clear, to completely destroy unwanted items **Cancel Orderm to undo previously issued harvest commands **Loot, to steal items that belong to someone else. For now this means just the goblins *Combat Rebalance. Each individual goblin is now much more of a threat, but they will come at you in fewer numbers. Also, there are now serveral different kinds of goblins, with different stats and behaviors. *Combat Scenarios. The goblins now organize themselves into structured raiding camps. You’ll need to find a way of dealing with them once they set up camp near your town. *Combat Music! The music will now change when one of your hearthlings sees an enemy. *Shops. Travelling merchants will visit your town every now and then. You can sell your excess inventory for gold, and use that gold to buy from all merchants *Autosave! Turn autosave on and off from the save/load screen. When on, the game will save every 5 minutes. *Bug Fixes **In the build HUD, don’t show zones that the player doesn’t own. **Fix display of ghost item rendering on structures **Inanimate objects no longer write journal entries when they die **Fix tearing down buildings after construction has started **More region calculation optimizations **Speed up the ambient-occlusion algorithm **Fix bug in the selection of doors, windows, and doodads in the building designer **Significant performance increases to nav-grid calculation (used by the pathfinder). The game should not longer hiccup when building roads or mining. **Properly restore real-time timers on load (fixes zombie worker bug) **Fix demotion of the Shepherd **Fixes to calculation of water-tight regions (shhhh, you’re not supposed to know about water yet) **Fix for unexplored region being misplaced on load occasionally **Fix bug where job talismans were not properly assigned to their workshops **Increased logging infrastructure to help us better diagnose your automatic crash reports **Error boost::interprocess::bad_alloc should be eliminated, or at least very greatly reduced. **Clicks will no longer go “through” the UI and hit the game world when the game is not exactly 1.777:1 aspect ratio. AKA, the “ghost UI” bug **The chromium log no longer spams when starting or loading a game **Fixed script error when growing corn **Fix bug where on some systems the game would take several minutes to startup or load when there were many save games present [[Category:Patches]]
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