Stonehearth Wiki
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Release[ | ]

Stonehearth Alpha 10 was released 14 May 2015. Alpha 10 has received two patches: Alpha 10 r345 on 27 May 2015, Alpha 10 r393 on 8 June 2015, and Alpha 10 5 10 on 23 June 2015.

Patch Notes[ | ]

Patch notes are copied from the official Stonehearth blog entry here.

Water, Part 1[ | ]

Lakes now spawn in the world, and water behaves rationally as the terrain is deformed. There’s still a lot to do here: rivers, improvements to the simulation, swimming, and the ability to use water as a resource.

Building Improvements, Part 1[ | ]

The building system has gone through a major upgrade. This is a work-in-progress. Expect bugs and unfinished features.

  • You can now create multi-story buildings using the slab, grow-walls, and grow-roof tools! This is especially buggy at this stage of the Alpha, but feel free to try it out.
  • The road and building designers have been merged into a new GUI.
  • Hearthlings are smarter about building shapes created out of slabs.
  • Many more building patterns

Combat Improvements[ | ]

  • Part 2 of the Goblin Campaign: Wolf Raiders! Send your hearthlings to free the wolves from their cages before their trainer can turn them on you.
  • Goblin Camp boss and associated minions are now appropriately armed and buffed.
  • Wandering undead now spawn at night.

UI Improvements[ | ]

  • Building editor redesign. It’s now much easier to place and build buildings based on templates.
  • New menu GUI. Reorganized the menu options to make more sense. Some hotkeys have changed.
  • In the citizen UI. Clicking a row will not focus the camera on that Hearthling.
  • In the embark screen, show star ratings for vegetation, wildlife, and minerals.

Performance Improvements[ | ]

  • AI: Stonehearth can now handle many more Hearthlings thinking and working at the same time.
  • Mining large regions and building long roads takes much less CPU time.
  • Reduced batch-counts for 3D rendering.

Bug Fixes[ | ]

  • Hearthlings used to have difficulty mining out ceilings when already underground. They will now reserve stepping stones to allow them to reach and remove ceiling blocks.
  • Floating trees are fixed.
  • Enemy camps no longer spawn astride cliffs.
  • Altered requirement equations for new citizens, net worth, food calculations
  • Several building fixes when constructing complicated custom buildings
  • Build less scaffolding when making buildings. Some of the scaffolding was unncessary
  • Fix “missing color code” errors when building with stone patterns
  • Water is now properly lit during the day/night
  • Hiding the character sheet no longer breaks the promotion UI (and lots of other UIs as well)
  • Properly sort auto-saves by date along with all the rest of the saves
  • Hide save related buttons when loading a game from the title screen
  • Properly center the save screen
  • Fixed several animation glitches in the goblin
  • Fixed display glitches in the fog of war border
  • Fix display glitch when old particle systems appear on screen
  • Don’t start the game clock until the game actually starts
  • Fix bug when goblin camps spawned on dirt
  • New graphics for NPCs in the 2nd part of the goblin campaign
  • Make many more crafted items sellable, including “fine” items
  • Return of the Red Peaked Roof type
  • You are no longer allowed to sell clothes off your workers’ backs
  • Nerf the amount of gold you receive when selling pelts
  • Fixed save/load bugs related to farms
  • Fixed many bugs in roofs for multi-story buildings
  • Rendering improvements for scaffolding. Lots of scaffolding should no longer slow down the game.
  • More AI performance improvements
  • Enable drawing slabs which hang out over thin air (like docks or balconies).
  • Fixed another instance of the “workers stuck” bug.
  • Goblins will no longer passively let you beat on them as they beat on items in your stockpile
  • More water bug fixes.
  • Fixed farmer stocking bug
  • Fix party bug
  • Goblin stockpiles now properly delete on boss death
  • Various fixes to goblin aggression
  • Goblin scout camp now has tents
  • Undead now randomly spawn, but only after a few days of play
  • Fixed undead spawning in peaceful mode games.
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