"Meditation, mediation, medication: Order in self brings order to others brings health to all."
Description[edit | edit source]
Rayya's Children is one of the three playable kingdoms. Their design is influenced by the Middle Eastern cultures and tribes of Medieval times. Rayya's Children playstyle involves larger crafting focused towns. As Rayya's Children live in hot, relatively desolate parts of the world, lumber is in short supply, and large portions of the items and constructions by Rayya's Children artisans are made of clay and porcelain.
(insert job tree)
Playstyle[edit | edit source]
The Rayya's Children starts with a Potter's Cutter, which makes them initially rely on a lot of clay.
The starting crops are likewise centered around a desert-centric theme, although other crop seeds can eventually be traded for.
Buildings[edit | edit source]
(add table with the OG buildings for Ascendancy + itens needed to build and tiers)
Story Campaign[edit | edit source]
(add info about the story progression for this kingdom under spoiler tag)
Fauna and Flora[edit | edit source]
(Either say it here, or link to a page with information about crops, animals and plants of ascendancy (link to the biome page, maybe? And leave crops here, as that is connected with the people and not the biome))