Herbalist

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The Herbalist heals units with crafted balms and bandages. The Herbalist uses Herbs (wild flowers), Bundle of Fiber (silkweed/wool) and cloth / thread in their recipes.

Job Information[edit | edit source]

The Herbalist is a healing support job. Herbalists can be promoted from Workers with a Herbalist's Staff. The Herbalist takes harvested flowers as well as cloth from the weaver to make healing tonics and bandages, as well as other town-wide tonics. A level 2 Herbalist is needed in order to create Clerics.

Herbalists do not participate in battles and only heal your units when they return from battle and lie in bed with a status of "requiring medical attention". For a Herbalist or Cleric to heal a unit who is lying in bed, they need access to a Healing Tonic or Bandage which is then brought to the wounded unit and used. Note that sleep / food / lying in bed does not heal a unit.

If a unit is not in bed, the only way they can be healed is by a Cleric (which does not require a Healing Tonic / Bandage).

Recipes[edit | edit source]

Workbenches[edit | edit source]

Icon Level Name Description Required Materials
Herbalist workbench.png N/A Herbalist Lab Allows the Herbalist to craft healing balms and bandages. 1 wood resource
1 herb resource

Tools[edit | edit source]

Icon Level Name Description Required Materials
Cleric tome.png Level 2 Cleric's Tome Required to promote a hearthling to a cleric 1 leather bolt
1 herb resource

Tonics[edit | edit source]

Icon Level Name Description Required Materials Effects
Small healing tonic.png N/A Small Healing Tonic A medicinal drink that heals for a minuscule amount 1 herb resource +30 health
+ 2 guts
Energy tonic.png Level 1 Energy Tonic This tonic will make your town citizens less sleepy and move faster for a short while. 5 herb resource -50% Sleepiness
+50% Diligence
+10% Speed
for 4 hours
Stamina tonic.png Level 2 Stamina Tonic Buffs stamina of all hearthlings for a short while 10 herb resource +50% Stamina
for 4 hours
Courage tonic.png Level 3 Courage Tonic Increases the courage of all town citizens for a short while. 6 herb resource
1 Varanus skin
+50% Courage
for 4 hours
Strength tonic.png Level 3 Strength Tonic Buffs muscle of all hearthlings for a short while 10 herb resource +50% Strength
for 4 hours

Bandages[edit | edit source]

Icon Level Name Description Required Materials Effects
Coarse bandage.png Level 1 Coarse Bandage Used by the herbalist to heal for a small amount 2 herb resource
1 fiber resource
+50 health
+4 guts
Light bandage.png Level 3 Light Bandage Used by the herbalist to heal a moderate amount 3 herb resource
1 thread resource
+ 90 health
+ 6 guts
Heavy bandage.png Level 4 Heavy Bandage Used by the herbalist to provide a lot of healing. Good for heavy wounds. 4 herb resource
1 cloth resource
+150 health
+8 guts

Decorations[edit | edit source]

Icon Level Name Description Required Materials
Wooden sign herbalist.png Level 1 Herbalist's Wall Mounted Sign A sign with the mark of the Herbalist. 1 wooden wall sign
1 herb resource

Perks[edit | edit source]

Like all jobs, the Herbalist has a variety of perks available to them as they level up.

Icon Level Name Description Effects
Herbalist level 0.png N/A Junior Practioner The herbalist can attend to 2 hurt hearthlings at a time. Increases number of hearthlings that can be tended to at one time.
Herbalist level 1.png Level 1 Natural regeneration The herbalist channels the spirits of the forest and gains natural regeneration. Willpower and Diligence increased. Increases health regeneration and lowers sleep required
Collaborative insight.png Level 2 Collaborative Insight The herbalist is now skillful enough to use materials created by other crafters. Adds new recipes
Herbalist level 3.png Level 3 Item Proficiency The herbalist's medical prowess increases the effectiveness of healing items by 50%. Increases effectiveness of healing items
Herbalist level 4.png Level 4 Power Medic The herbalist can now attend to up to 4 hearthlings at a time. Increases number of hearthlings that can be tended to at one time.