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"Traits" are unique parts of the character influencing the behaviour of different hearthlings. Each Hearthling can have up to two Personality Traits which are randomly generated. The player can't choose traits in the unmodded game but he can re-roll the starting crew (or individual hearthlings) to get a different outcome. New citizens obtained during the game can't be re-rolled at all (again, in the unmodded game).

Personality Traits[ | ]

The following table is an ongoing attempt to describe every trait present in the game. Note that some stats are do not combine or are mutually exclusive.

In-game icon Name Description Details Incompatible traits
Combat
Hothead trait Hothead Never voluntarily backs down from a fight. Even from the ones they probably should... When in combat, this hearthling periodically gets an effect (Furious) that prevents retreating and increases damage (+15%) for a short time (15 min in-game). Gets a debuff (Winded) decreasing damage (-5%) during cooldown (25 min in-game). Stoic
Courageous trait Courageous Loves to save others, and puts the safety of the town as paramount. After killing an enemy gain +4 morale for 12h (Stackable 3 times)
Food
Carnivore trait Carnivore Just LOVES animals! Especially with hot sauce. If an Carnivore has eaten an veggie they get -10 morale for 24h (stackable 3 times) Green Thumb, Herbivore, Gourmand & Goat
Herbivore trait Herbivore Is a friend to all animals! Plants, less so. If an Herbivore has eaten meat they get -10 morale for 24h (stackable 3 times) Carnivore, Gourmand & Goat
Glutton trait Glutton This hearthling's stomach might as well be a portal to another world for as much as they're able to eat. Maybe that explains a bit of their resilience, though. 20% more health & 20% more food consumption
Gourmand trait Gourmand Only the tastiest of food are welcome to this Hearthlings palatte. They become happy when eat higher quality food but low quality meals are quite distasteful. Prefers fancy food but dislikes "awful" one. Carnivore, Herbivore & Goat
Goat trait Goat This Hearthling will eat anything. They are not picky at all, sometimes to the disgust of those around them. Can eat anything and everything but is kinda... ewwww. Carnivore, Herbivore & Gourmand
Professions
Heart of a crafter trait Heart of a Crafter Loves crafting things for others. If they don't make at least one thing a day, they feel the day is wasted. Exactly what it says on the tin. Positive emotions when crafting, negative emotions if not crafted anything for long. All not crafting passionate traits (Archer, Cleric, Footman, Knight, Farmer, Shepherd, Trapper and Worker)
Green thumb trait Green Thumb Seems to have a way with plants that is somewhat indescribable. Gets a + mood boost when interacting with plants of all kinds. Carnivore
Passion footman traitPassion blacksmith traitPassion farmer trait Passion job Always dreamed of being a professional, maybe now they'll get their chance? Gives a +8 mood boost when the specific hearthling has their passion job. There are versions of this trait for every profession in the game (even for simple workers). Note that hearthlings with this trait aren't always fit stat-wise for the job in question. All other passion job traits
Social
Gregarious trait Gregarious Loves interacting with others, though they do get lonely pretty quickly. An extraversive hearthling. Tends to talk with others more often. Loner
Loner trait Loner Doesn't really care for the company of others. They prefer to be by themselves. An introversive hearthling. Gets annoyed with "small talk" and prefers to be left alone. Gregarious
Charismatic trait Charismatic When this hearthling walks into a room, people always take notice. +3 moral if the hearthling is happy and talks to someone. -3 moral if the hearthling is unhappy and talks to someone
Professor trait Professor Will help people gain experience in the basics of their class, though their explanations tend to be a bit... long winded. This hearthling is a walking encyclopedia. Hearthlings gain a bit of XP every time they talk to a Professor. Only low-level hearthlings with jobs get the XP bonus though (generic workers have no levels).
Jokester trait Jokester Loves to tell jokes. Are they good? It's tough to say, but they frequently seem to leave others with a smile. Upon telling a successful joke, increases the mood of their fellow townmembers. On failure... well, sometimes stand-up comedians get sad, too.
Opinionated trait Opinionated This Hearthling has an opinion on everything and is'nt shy about sharing it.
Emotional
Callous trait Callous Keeps everyone at arms length. This helps them to not be as hurt when tragedy occurs around them, but their constant guarded composure makes them slow to make friends. Does not lose happiness when townmember dies. Animal Companion & Empathetic
Excitable trait Excitable Can never seem to keep their emotions in check, so they become happy or sad much faster than normal. This hearthling's mood "progress bar" changes faster than for the others. Works both ways. Stoic
Stoic trait Stoic Due to their even temperament, it takes a lot to make this Hearthling happy or sad. This hearthling's mood "progress bar" changes slower. Works both ways. Excitable
Empathetic trait Empathetic This hearthling is really sensitive to the mood of the town, and it always seems to rub off on them. Small negative morale decrease when around citizens with low morale. Callous
Optimistic trait Optimistic Always looks on the bright side, and sees a silver lining in almost everything. Affected less by negative mood modifiers. Pessimistic
Pessimistic trait Pessimistic This hearthling is a glass half-empty kinda person. Affected more by negative mood modifiers. Optimistic
Other
Animal companion trait Animal Companion Ever since the heartling saved their future pet from mortal danger, they've been inseparable. This heartling starts with a pet. Callous
Cultist trait Cultist This hearthling keeps mumbling about some sort of secret "bunny god" sleeping eternally. What's that about? Will seek out a Rabbit Statue

to pray at it; only does so at night

Featherweight trait Featherweight Likes to walk a bit faster than others, though they tend to carry less as a result. Move 10% faster when NOT carrying things (move 25% slower when carrying things) Pack Mule
Pack mule trait Pack Mule Likes to carry things Move 25% faster when carrying things Featherweight
Night owl trait Night Owl The day only really begins once the sun has set. This hearthling prefers to go working late in the night and goes to sleep when the sun is high.
Magnificent beard trait Magnificent Beard This hearthling has a truly magnificent beard This Hearthling has a beard. Changes its appearance.
Pluviophile trait Pluviophile This Hearthling loves nothing more than the gentle drumbeat of raindrops. This Hearthlings Morale is boosted when it rains.
Storm chaser trait Storm Chaser Thunderstorms, sandstorms, blizzards, this Hearthling loves them all! This Hearthlings Morale is boosted, when a storm appears.

Traits from earlier builds are listed below, with the addition of the "Hothead" trait in release_707.

Personality Traits Courtesy QuirkyTurtle@Stonehearth

Personality Traits Courtesy QuirkyTurtle@Stonehearth.net

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