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Release[]

Alpha 14 dev build 2807 was the fourth release of the Alpha 14 dev code base. It was released on January 21, 2016.

Patch Notes[]

Patch notes are copied from the official Stonehearth development blog.

Bug Fixes & Misc Changes[ | ]

  • Performance optimizations for towns with lots of placed items
  • Performance optimizations for compound actions
  • Remove stone bricks from crypt drops
  • Tweaks to crypt loot
  • Tweaks to armor stats
  • Party banners now reflect the party that they belong to, and toasts show the command
  • Parties in the UI are disabled until you have a footman
  • Normalized lots and lots of net worth/prices
  • Fixed a lot of UI slowness due to information oversharing from server
  • Sound effects for new monsters
  • Performances improvements in crafters
  • Fixed error where json was not serializing tiny ints correctly
  • Sell items at their net worth, buy with a multiplier based on the store
  • Added resale value to safety banners
  • Goblin stockpiles now start with wood
  • Various fixes to make hair work with palettes
  • Combat music should only start when combat is joined
  • Various combat-related tuning fixes
  • Engine errors are now remoted properly to UI
  • Prevent combat tools from stacking on top of each other
  • Fixed bug with combat actions not correctly unsetting sitting/carrying postures
  • Stone golems now drop things
  • Goblins are now neutral to everyone during goblin chief camp encounter
  • Scale up giant zombie raid weapon
  • Various memory leak fixes
  • Added courage tonic
  • All tonics can now be placed/moved about in the world so you can put them in crates and get them back out
  • Optimizations to the task group/AI model
  • Hearthling Therapist selections persist over save/load
  • Performances improvements in specific item
  • Change job name correctly in unit frame when job changes
  • Show button to delete incompatible saves
  • Health indicator should now appear above giant zombie
  • Fix issue where people don’t play idle animations
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