Alpha 11 dev-2521

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Release[edit source]

Alpha 11 develop build 2521 was the fourth release of the Alpha 11 develop code base. It was released on July 30, 2015.

Patch Notes[edit source]

Patch notes are copied from the official Stonehearth blog entry.


Bug fixes[edit | edit source]

  • Fixed bug causing hearthlings to appear stuck in the ground.
  • Fixed error starting hearthling tasks when loading a game.
  • Buildings with flat roofs now build.
  • Fixed many scaffolding issues.
  • Fixed assertion error when designing custom buildings.
  • Fixed bug placing templates near cliffs.
  • Fixed pausing construction on a building.
  • Make sure ‘Finished Editing’ button is shown when drawing floor or raising walls.
  • Fixed UI issues for buildings actively under construction.
  • Fixed issue building ladders without a proper destination.
  • Fixed error finding path to item that is being moved (mostly crates).
  • Fixed bug trying to pick up items that were destroyed.
  • Fixed error when hearthling tries to start task on an item that was recently moved in/out of storage.
  • Fixed error in the population tracking code.
  • Fixed bug causing the trader in the trade encounter to return immediately.
  • Fixed bug that started the next encounter too soon.
  • Fixed bug that showed dialog for entities that were dead.
  • Fixed bug counting items when using the crafter maintain function.
  • Fixed floating plants.
  • Promotion window now live updates.
  • Hearthling activities now live update again on the citizens window.
  • Fixed categories for the plushie toy rabbit, wooden piggy bank, normal and wicked firepits.
  • Fixed bugs with goblin camps returning even after boss was killed

Other Changes[edit | edit source]

  • Blonde and sandy hair variants are now available for female hearthlings.
  • Base hearthling attributes now use a gaussian distribution (bell curve).
  • Major performance gain when placing traps in areas with lots of items.
  • Level 1 Farmer is now a requirement to promote to a Cook.
  • Crop growth rate has been tuned to be slightly slower.
  • Exit game now has a confirmation dialog.
  • More text fields have been internationalized.
  • Make the terrain highlight service mod friendly for adding new types of minable resources.